RADICAL MAGNETS - DEMO
Attract and repel your magnetic players in
this arcade-style endless runner!
Gameplay
Keep playing to beat your previous high score.
Collect coins to add to your overall high score
Collect powerups to help you survive even longer
Avoid all obstacles that get in your way
Watch out for de-buffs that hinder your run
Vibe to the synth-wave music and sound effects
Admire the vaporwave art style
CREDITS
A Game by the 2024 Internship Team at Eschaton Interactive LLC.
Jacob Abraham - 2D Artist
Alex Barajas - Sound Designer
Alec Figueroa - Programmer
Jonah-Xavier Grubb - Programmer
Michael Guevara - Project Lead, Music Composer
Zoe Kauffman - Producer
Beatriz A Rodriguez - UI Artist
Curtis Varney - Programmer
RADICAL MAGNETS ORIGINAL SOUNDTRACK
Project Description
This project was meant to be a training exercise for the team, both in team-work and further development of existing skills picked up over the four years of the team’s university career. To this end, we at Eschaton decided the best approach would be to get the team to develop a smaller game as per an extended game jam, and as a group we chose to emulate arcade-style games using Unity over the 2024 summer.
Everything is original work except for, course, what the Unity Engine provides such as:
Collision detection and physics
Rendering systems
Platform functionality
And so on
The demo contains various displays of the teams ability, such as the various UI art, sprite-work, endless runner game behavior, scoring and leaderboard systems, various power-ups and de-buffs, mobile platform controls functionality, and so on.
The goals for this project were thus:
To give the team a chance to showcase their skills learned throughout their tenure as a student.
Capitalize on the opportunity to try building for a platform different than just PC.
Give the team experience in working as a team, and following a structure conducive towards group-work.