MICHAEL GUEVARA
Game Designer, Programmer, Producer
UNIVERSITY PROJECTS
Project: SPLIT - UNIVERSITY DEMO
Active Dates: 2022-2023
Development Time: 8 months
Tools Used: Unity, Visual Studio Code, Piskel, Photoshop, Beepbox
My Role: Producer, Lead Designer, Lead Programmer, Artist
Summary: You play a slime monster with the ability to split yourself (thus the name) into various clones of the player. These mini-players can grow themselves, and replace the player if the prime player dies. They can also be thrown for long-range combat options, and even be necessary to progress through certain levels and solve puzzles that require an extra set of hands pseudopods. This served as the midterm & final for the 310 course at George Mason University.
Project: Spell-crafting System Recreation
Active Dates: 2024
Development Time: 2 weeks
Tools Used: Unity, Piskel, Visual Studio Code
My Role: Designer, Programmer, Artist
Summary: As the final for the GAME 330 course at George Mason, I was tasked with recreating a mechanic from another game, as an exercise in programming. I chose to create a spell-crafting system, and given both the complexity of the task as well as the crunch I was under, I am fairly proud of the result, especially since I had some time left over to create some miscellaneous scripts (AI behavior, Inventory management, etc.).
Project: Space Desert
Active Dates: 2024
Development Time: ~1 Month
Tools Used: Unity, Audacity, Visual Studio Code
My Role: Producer, Lead Designer, Lead Programmer, Lead Composer, Lead Sound Designer
Summary: This project served as my final for the GAME 367 course at George Mason. The goal was to create a space and effectively provide atmosphere to that space with well-placed level design, authentic sounds, and appropriate environmental tracks. I myself was solely responsible for the design, programming, UI, documentation, level design, and about half of the music & a third of the sound files.
Project: Mason Salvation Force
Active Dates: 2024
Development Time: 4 Months
Tools Used: Unity, Visual Studio Code
My Role: Designer, Programmer
Summary: Embark on an adrenaline-fueled adventure through the hallowed green halls of George Mason as the Mason Salvation Force! This game serves as the culmination of a semester’s worth of worth as part of the GAME 410 course at George Mason. Alongside 20+ other classmates, I was responsible for the enemy design and programming of the spider enemy specifically, along with other miscellaneous design & coding details.
Project: Unreleased Personal Project
Development Time: ~Two Weeks
Tools Used: Piskel
Summary: This is an environmental tiled sprite-sheet I drew using Piskel. The intended use was for a top-down 2D game set in a desert dungeon. Each tile is 16x16, in a 256 total pixel-wide grid. Some animations (such as the coin spin, and the burning brazier) were made within the tile-sheet, both to use the maximum available space efficiently and to breathe some life into the artwork.