MICHAEL GUEVARA

Game Designer, Programmer, Producer

UNIVERSITY PROJECTS

Project: SPLIT - UNIVERSITY DEMO

Active Dates: 2022-2023

Development Time: 8 months

Tools Used: Unity, Visual Studio Code, Piskel, Photoshop, Beepbox

My Role: Producer, Lead Designer, Lead Programmer, Artist

Summary: You play a slime monster with the ability to split yourself (thus the name) into various clones of the player. These mini-players can grow themselves, and replace the player if the prime player dies. They can also be thrown for long-range combat options, and even be necessary to progress through certain levels and solve puzzles that require an extra set of hands pseudopods. This served as the midterm & final for the 310 course at George Mason University.

Project: Spell-crafting System Recreation

Active Dates: 2024

Development Time: 2 weeks

Tools Used: Unity, Piskel, Visual Studio Code

My Role: Designer, Programmer, Artist

Summary: As the final for the GAME 330 course at George Mason, I was tasked with recreating a mechanic from another game, as an exercise in programming. I chose to create a spell-crafting system, and given both the complexity of the task as well as the crunch I was under, I am fairly proud of the result, especially since I had some time left over to create some miscellaneous scripts (AI behavior, Inventory management, etc.).

Project: Space Desert

Active Dates: 2024

Development Time: ~1 Month

Tools Used: Unity, Audacity, Visual Studio Code

My Role: Producer, Lead Designer, Lead Programmer, Lead Composer, Lead Sound Designer

Summary: This project served as my final for the GAME 367 course at George Mason. The goal was to create a space and effectively provide atmosphere to that space with well-placed level design, authentic sounds, and appropriate environmental tracks. I myself was solely responsible for the design, programming, UI, documentation, level design, and about half of the music & a third of the sound files.

Project: Mason Salvation Force

Active Dates: 2024

Development Time: 4 Months

Tools Used: Unity, Visual Studio Code

My Role: Designer, Programmer

Summary: Embark on an adrenaline-fueled adventure through the hallowed green halls of George Mason as the Mason Salvation Force! This game serves as the culmination of a semester’s worth of worth as part of the GAME 410 course at George Mason. Alongside 20+ other classmates, I was responsible for the enemy design and programming of the spider enemy specifically, along with other miscellaneous design & coding details.

Project: Unreleased Personal Project

Development Time: ~Two Weeks

Tools Used: Piskel

Summary: This is an environmental tiled sprite-sheet I drew using Piskel. The intended use was for a top-down 2D game set in a desert dungeon. Each tile is 16x16, in a 256 total pixel-wide grid. Some animations (such as the coin spin, and the burning brazier) were made within the tile-sheet, both to use the maximum available space efficiently and to breathe some life into the artwork.